Active lessons about the European Union

The educational tool 'Europe@school - Active lessons about the European Union' includes a teachers' manual and seven independent modules. Each module contains guidelines and materials to help educators to teach about different EU topics.

  1. This quiz has 12 multiple-choice questions. You can play it in the classroom or with the whole school. There is no limit on the number of participants. Estimated duration: 15 minutes

  2. The aim of this game is to get familiar with the EU's Member States. Students work in teams to crack the code as fast as possible. This exercise aims to encourage students’ curiosity to find out which countries are actual Members of the EU. Estimated duration: 40 minutes

  3. This is a question-and-answer card game that contains questions about the EU and its history. This game encourages students to memorise answers to the questions and therefore learn about the EU while playing. Estimated duration: 40 minutes

  4. This game is dedicated to instances when the students encounter the EU in their daily lives, including some concrete examples of EU legislation. In this elimination game, for each given example, students indicate whether they think it is EU legislation or not. Estimated duration: 20 minutes

  5. This module begins with a four-of-a-kind game, through which the players can discover the EU's values and some concrete examples of how they are put into practice. Students are then asked to critically reflect on them with an individual exercise. Finally, they further improve their democratic skills with a class debate, with 16 statements to choose from. Estimated duration: 30 minutes + 10 minutes per statement

  6. This role-play game puts your students in the shoes of a Member of the European Parliament. For one to two hours, your classroom becomes the European Parliament itself, and your students discuss how they would tackle different current EU topics such as global warming, tobacco rules and an EU army.

  7. This lesson includes an exercise that teaches students how to identify potentially manipulative content and lets them discuss how to avoid falling for it. It consists of a mix of group activities and presentations. It also shares tips based on games on the topic and suggestions for further reading and lists of European fact-checking organisations.

  8. The manual describes the concept of the tool, its modular approach and active methodologies, and its educational principles. It also includes a list of complementary learning resources.